Document: Manifest of Time
Found in: given to Kirie by Uuger HourGlass
-- MANIFEST OF TIME --Proposition 1.Time Traveling Devices
1.1 - It is accepted there are only two means of time-traveling available at the time of this writing, known to Man. 1.2 - One can only be achieved through possession of an item which allows time travel to be done by one or more participants. Of these only one is know, the Orb of Time, whose whereabouts are unknown to most, as the item is only mentioned in ancient writing. The possession of this item allows one to, in theory, travel as many years as one wants both in the past and the future. See below for other traits. 1.3 - The other is through the time axis present in the Temple of Ages, which has been proved as one of the few spots known to Man where a time disturbance truly occurs. One can effectively, in fact, remain inside the Temple for as long as one wants, inside the same 25 minute period, and suffer no aging. The journey can, of course, only be made forward, and there is no possible return to the time of entrance. It has been theorized the axis itself would allow time travel, however, the conditions in which the axis is kept are too harsh to attempt to prove it.
Problematic of Time Considering Time-Traveling Methods
- It has been noted that traveling forth in time through the Temple of Ages is useless, and even dangerous for those who attempt it. On leaving the area of distortion, the human body ages to fit the passing of time outside. This causes one to age considerably in a short period of time, seeing as the body can't follow in the same speed as the process. Severe illness and death are likely to occur if this is attempted. - This proves Time acts in the same way the human body itself does. Whenever there is a "wound", the human body attempts to correct the mistake by healing it to the best of its capacities. In the same manner, Time attempts to correct any mistakes that happen in its Paths, like one who is bound to be 30 being 29. - In order to allow time-traveling or time leaping, one would have to be perfectly frozen on time, so that he can go back to his own time undisturbed by the effects.
Proposition 2. Rules of Time
2.1 - Time has no physical form, and no place in space. Space is affected by time, yet time is not affected by space, with the exception of places where a time axis or disturbance occurs. These axis and disturbances are understood as errors. (see below for error descriptions). 2.2 - Path is the name given to the way certain events happen in time. It is theorized that there is an infinite number of Paths from every given moment on, however only one is used at a time. When one Path is taken, all other possible ones vanish into Nowhere (see below for more information on Nowhere) unless time travel would force open new Paths. Time traveling is only possible in a straight line: "alternate realities" do exist in theory and a series of new ones are formed at every moment, however they are impossible to access because either they have already vanished into Nowhere, or have not yet happened. 2.3 - Timeline is the aforementioned "straight line" in which travel is theoretically possible. There are millions of Paths, but a single Timeline. 2.4 - To the process of traveling to a given time, we call time-travel. A similar process may occur, called a time-leap. A time-leap happens in a period of 50 years and can only be made between two distinct periods in time. For instance, if I was to leap from my time to the future 20 years, I would only be able to return to the precise moment when I left. Whereas time-travel allows one to go to any time, and the return needs not to be made to the starting point. 2.5 - It is possible for time travel to have physical effects on living bodies. If one travels to the past, one will become younger in as many hours as one currently is in years (eg. if I was to travel back to the time I was 14, and I am currently 24, I will be 14 again in 10 hours). The same effect is verified the other way around (eg. if I am to travel forth to the time I am 34, and I am currently 24, I will be 34 as well in 10 hours). These changes provoke a series of unpleasant, serious and even dangerous, physical symptoms, and as such, time travel is not advised unless one can be halted in time for as long as one is out of his own time. 2.6 - It is possible for the travel itself to have effects on living bodies. Seeing as in order to travel one would have to bypass time, the travel can be traumatic and difficult. To keep a body in relaxation minimizes the damage and trauma resulting from a time leap. 2.7 - Time cannot be altered both in the present and the future without creating any sort of error, minor or major. An alteration creates a whole new Path, which the laws of probability do not predict. The error is corrected by Time itself when opening a new Path for the alteration.
Proposition 3. Errors and Disturbances
3.1 - It is understood as an error anything that is a time impossibility, or unpredicted in the laws of logic and probability, as described below. 3.2 - An axis occurs when time gains a physical manifestation, usually happening when a portal to a dimension whose time speed is different from our own is opened and later collapses. If not properly closed, this joining of two different periods causes an axis to form. An axis is an incontrollable error, impossible to correct. It is theorized an axis can send one into any time period at different moments, since there is no way to control it or correct it. It is also theorized an axis is a direct link into a form of time and space known among gnomish scholars as Nowhere. 3.3 - A disturbance occurs when an attempt at opening a portal into another dimension whose time speed is different from our own is fumbled. There is a slight chance that time speed is altered at a given space, which may or may not be contained. It is a simple error which is usually corrected over time. Spots have been found where indeed time goes by faster of slower. Time corrects this mistake itself, as the disturbance tends to speed up or slow down to match the dimension's own time. In theory, fumbled time traveling could also lead to disturbances. Most disturbances are so small nobody notices them - yet a major disturbance could be catastrophic. 3.4 - Item duplication is the most common error found in time traveling theories, and one which the experiments made in the Temple of the Ages prove to be the more swiftly corrected. 3.4.1 - In correcting this error, time will eliminate the object which does not belong in a given time. This process is instantaneous as long as the object is not enchanted / has no Will. 3.4.2 - If an object from the future is brought to meet its past self, the future object will shatter. However, it will still be available in the future, since its past self exists. Since the future object is shattered, a second Path opens to the possibility of the object itself not being taken to the past, therefore making the object still available up to the point where it is taken back. 3.4.3 - If an object from the past is brought to meet its future self, both objects will shatter. Since the past object does not exist, the future one is destroyed as well. No Paths open from this action and the object ceases to exist from the point when it was made to meet its future form. 3.4.4 - If an object from the future is brought to the past yet does not enter the same space as its past self (up to 100 ft on smaller objects like pencils), the object will revert to its past form instantly, i.e., it will revert to the form it held at the target time period. A pencil, being taken to a time before its manufacture, would become a piece of wood and coal. Once it is broken into its most primordial state, the object can no longer disappear. 3.4.5 - If an object from the past is brought to the future yet does not enter the same space as its past self, the object will age accordingly until it meets as many years as it should have at the target time period. It will not, however, suffer the same penalties as it would if it had aged normally. Non-perishable materials will suffer little to no alteration, since they have not been exposed to usage or elements. These objects can still vanish if met with their future selves. 3.4.6 - By these premises is item duplication impossible in the same space. The sole exception is the Orb of Time. Being an item which is halted in time, several Orbs from several different time periods can converge in the same space freely. Duplicates of the Orb are both possible and probable, seeing as documents concerning it have appeared in different spaces at the same time period. The Orb is non-perishable, and not recognized by time itself, and therefore not affected by its usual laws. 3.5 - Person duplication has also been discussed among scholars, and through the experiments made with animals in the Temple of Ages, the following theories arise as to what happens when two of the same person meet in the same space and time period; a) if one travels to an age when one did not yet exist, i.e., was not yet born, he is safe from the peril of person duplication. b) if one travels to an age when one does not exist anymore, i.e., is dead already, he is safe from the peril of person duplication. c) if one travels to an age when one exists still, one can stand in the same space if its target time self is unaware of his presence (e.g. if I was to travel into the past to meet myself, yet my past self was unaware of my presence, we would both be safe). d) if one travels to an age when one exists still and both versions of himself become aware of each other's presence, a rift occurs. (see below for rift description) A rift may occur even if the Path in time from whence one of the versions came is not the main one anymore. 3.6 - Source annihilation. In time traveling, it is possible one's actions in the past will affect the future. If the source of something or someone is annihilated in the past, that something or someone will eventually vanish from space, as well as all alterations to space and time relating to it. People who were aware of its existence will forget it, and hold memories of it only up until the time when it disappeared. Objects and items vanish instantly, whereas people will take longer. An individual will vanish in as many hours as years it has. (eg. a 400 year old elf will take 400 hours to vanish completely. However, a 20 year old human will take less than a day) The vanishing is made at a pace. The individual loses memories up to the time when he supposedly died, gaining new ones of the circumstances which led to his own death in the meantime. His physical form vanishes afterwards, and not long after, he vanishes too from the memories of those who knew him. Once his physical form is gone, all alterations in space made by him do as well. It is a major correction and a traumatic event for those surrounding the individual, likely to open a series of new Paths. Deja-vu and irrational fears are the most common symptoms something like this has happened. Yet once the change is through, no proof remains it ever happened. 3.7 - Rift is the most rare of time errors. It affects both time and space and its consequences are very serious. A rift is a fissure in time made by a major impossibility (eg. two of the same people being aware of each other's presence in the same time). The error is serious enough for time to correct it by default: removing every circumstance which led to it. In this sense, not only the two involved versions of the individual will vanish, but also everything that caused the meeting to happen, including people, space, items and events. It is theorized absolutely everything would vanish if a rift was to be opened. It is not know, in these circumstances, what happens once it is opened. Some say it would be the end of everything at all - including time itself. 3.8 - Nowhere is not as much a mistake as the result of many mistakes. The gnomes call it likeso since it is a discrepancy where time forms and mimics a given space. Nowhere is a parallel time dimension which comprises every single unused Path there is. If time was to be altered and a new Path created, the one existing before disappears. Since matter itself cannot disappear, it becomes a conglomerate of loose matter, time and events. Some theories claim the only way to prove and gain access to Nowhere would be through an axis - however, it is not know what consequences this would have. It is not known either if matter and time are recycled or destroyed from Nowhere - in fact, very little is known about it, and what is known is out of plain theory, seeing as it is next to impossible to prove.
Found in: given to Kirie by Uuger HourGlass
-- MANIFEST OF TIME --
1.1 - It is accepted there are only two means of time-traveling available at the time of this writing, known to Man. 1.2 - One can only be achieved through possession of an item which allows time travel to be done by one or more participants. Of these only one is know, the Orb of Time, whose whereabouts are unknown to most, as the item is only mentioned in ancient writing. The possession of this item allows one to, in theory, travel as many years as one wants both in the past and the future. See below for other traits. 1.3 - The other is through the time axis present in the Temple of Ages, which has been proved as one of the few spots known to Man where a time disturbance truly occurs. One can effectively, in fact, remain inside the Temple for as long as one wants, inside the same 25 minute period, and suffer no aging. The journey can, of course, only be made forward, and there is no possible return to the time of entrance. It has been theorized the axis itself would allow time travel, however, the conditions in which the axis is kept are too harsh to attempt to prove it.
Problematic of Time Considering Time-Traveling Methods
- It has been noted that traveling forth in time through the Temple of Ages is useless, and even dangerous for those who attempt it. On leaving the area of distortion, the human body ages to fit the passing of time outside. This causes one to age considerably in a short period of time, seeing as the body can't follow in the same speed as the process. Severe illness and death are likely to occur if this is attempted. - This proves Time acts in the same way the human body itself does. Whenever there is a "wound", the human body attempts to correct the mistake by healing it to the best of its capacities. In the same manner, Time attempts to correct any mistakes that happen in its Paths, like one who is bound to be 30 being 29. - In order to allow time-traveling or time leaping, one would have to be perfectly frozen on time, so that he can go back to his own time undisturbed by the effects.
Proposition 2. Rules of Time
2.1 - Time has no physical form, and no place in space. Space is affected by time, yet time is not affected by space, with the exception of places where a time axis or disturbance occurs. These axis and disturbances are understood as errors. (see below for error descriptions). 2.2 - Path is the name given to the way certain events happen in time. It is theorized that there is an infinite number of Paths from every given moment on, however only one is used at a time. When one Path is taken, all other possible ones vanish into Nowhere (see below for more information on Nowhere) unless time travel would force open new Paths. Time traveling is only possible in a straight line: "alternate realities" do exist in theory and a series of new ones are formed at every moment, however they are impossible to access because either they have already vanished into Nowhere, or have not yet happened. 2.3 - Timeline is the aforementioned "straight line" in which travel is theoretically possible. There are millions of Paths, but a single Timeline. 2.4 - To the process of traveling to a given time, we call time-travel. A similar process may occur, called a time-leap. A time-leap happens in a period of 50 years and can only be made between two distinct periods in time. For instance, if I was to leap from my time to the future 20 years, I would only be able to return to the precise moment when I left. Whereas time-travel allows one to go to any time, and the return needs not to be made to the starting point. 2.5 - It is possible for time travel to have physical effects on living bodies. If one travels to the past, one will become younger in as many hours as one currently is in years (eg. if I was to travel back to the time I was 14, and I am currently 24, I will be 14 again in 10 hours). The same effect is verified the other way around (eg. if I am to travel forth to the time I am 34, and I am currently 24, I will be 34 as well in 10 hours). These changes provoke a series of unpleasant, serious and even dangerous, physical symptoms, and as such, time travel is not advised unless one can be halted in time for as long as one is out of his own time. 2.6 - It is possible for the travel itself to have effects on living bodies. Seeing as in order to travel one would have to bypass time, the travel can be traumatic and difficult. To keep a body in relaxation minimizes the damage and trauma resulting from a time leap. 2.7 - Time cannot be altered both in the present and the future without creating any sort of error, minor or major. An alteration creates a whole new Path, which the laws of probability do not predict. The error is corrected by Time itself when opening a new Path for the alteration.
Proposition 3. Errors and Disturbances
3.1 - It is understood as an error anything that is a time impossibility, or unpredicted in the laws of logic and probability, as described below. 3.2 - An axis occurs when time gains a physical manifestation, usually happening when a portal to a dimension whose time speed is different from our own is opened and later collapses. If not properly closed, this joining of two different periods causes an axis to form. An axis is an incontrollable error, impossible to correct. It is theorized an axis can send one into any time period at different moments, since there is no way to control it or correct it. It is also theorized an axis is a direct link into a form of time and space known among gnomish scholars as Nowhere. 3.3 - A disturbance occurs when an attempt at opening a portal into another dimension whose time speed is different from our own is fumbled. There is a slight chance that time speed is altered at a given space, which may or may not be contained. It is a simple error which is usually corrected over time. Spots have been found where indeed time goes by faster of slower. Time corrects this mistake itself, as the disturbance tends to speed up or slow down to match the dimension's own time. In theory, fumbled time traveling could also lead to disturbances. Most disturbances are so small nobody notices them - yet a major disturbance could be catastrophic. 3.4 - Item duplication is the most common error found in time traveling theories, and one which the experiments made in the Temple of the Ages prove to be the more swiftly corrected. 3.4.1 - In correcting this error, time will eliminate the object which does not belong in a given time. This process is instantaneous as long as the object is not enchanted / has no Will. 3.4.2 - If an object from the future is brought to meet its past self, the future object will shatter. However, it will still be available in the future, since its past self exists. Since the future object is shattered, a second Path opens to the possibility of the object itself not being taken to the past, therefore making the object still available up to the point where it is taken back. 3.4.3 - If an object from the past is brought to meet its future self, both objects will shatter. Since the past object does not exist, the future one is destroyed as well. No Paths open from this action and the object ceases to exist from the point when it was made to meet its future form. 3.4.4 - If an object from the future is brought to the past yet does not enter the same space as its past self (up to 100 ft on smaller objects like pencils), the object will revert to its past form instantly, i.e., it will revert to the form it held at the target time period. A pencil, being taken to a time before its manufacture, would become a piece of wood and coal. Once it is broken into its most primordial state, the object can no longer disappear. 3.4.5 - If an object from the past is brought to the future yet does not enter the same space as its past self, the object will age accordingly until it meets as many years as it should have at the target time period. It will not, however, suffer the same penalties as it would if it had aged normally. Non-perishable materials will suffer little to no alteration, since they have not been exposed to usage or elements. These objects can still vanish if met with their future selves. 3.4.6 - By these premises is item duplication impossible in the same space. The sole exception is the Orb of Time. Being an item which is halted in time, several Orbs from several different time periods can converge in the same space freely. Duplicates of the Orb are both possible and probable, seeing as documents concerning it have appeared in different spaces at the same time period. The Orb is non-perishable, and not recognized by time itself, and therefore not affected by its usual laws. 3.5 - Person duplication has also been discussed among scholars, and through the experiments made with animals in the Temple of Ages, the following theories arise as to what happens when two of the same person meet in the same space and time period; a) if one travels to an age when one did not yet exist, i.e., was not yet born, he is safe from the peril of person duplication. b) if one travels to an age when one does not exist anymore, i.e., is dead already, he is safe from the peril of person duplication. c) if one travels to an age when one exists still, one can stand in the same space if its target time self is unaware of his presence (e.g. if I was to travel into the past to meet myself, yet my past self was unaware of my presence, we would both be safe). d) if one travels to an age when one exists still and both versions of himself become aware of each other's presence, a rift occurs. (see below for rift description) A rift may occur even if the Path in time from whence one of the versions came is not the main one anymore. 3.6 - Source annihilation. In time traveling, it is possible one's actions in the past will affect the future. If the source of something or someone is annihilated in the past, that something or someone will eventually vanish from space, as well as all alterations to space and time relating to it. People who were aware of its existence will forget it, and hold memories of it only up until the time when it disappeared. Objects and items vanish instantly, whereas people will take longer. An individual will vanish in as many hours as years it has. (eg. a 400 year old elf will take 400 hours to vanish completely. However, a 20 year old human will take less than a day) The vanishing is made at a pace. The individual loses memories up to the time when he supposedly died, gaining new ones of the circumstances which led to his own death in the meantime. His physical form vanishes afterwards, and not long after, he vanishes too from the memories of those who knew him. Once his physical form is gone, all alterations in space made by him do as well. It is a major correction and a traumatic event for those surrounding the individual, likely to open a series of new Paths. Deja-vu and irrational fears are the most common symptoms something like this has happened. Yet once the change is through, no proof remains it ever happened. 3.7 - Rift is the most rare of time errors. It affects both time and space and its consequences are very serious. A rift is a fissure in time made by a major impossibility (eg. two of the same people being aware of each other's presence in the same time). The error is serious enough for time to correct it by default: removing every circumstance which led to it. In this sense, not only the two involved versions of the individual will vanish, but also everything that caused the meeting to happen, including people, space, items and events. It is theorized absolutely everything would vanish if a rift was to be opened. It is not know, in these circumstances, what happens once it is opened. Some say it would be the end of everything at all - including time itself. 3.8 - Nowhere is not as much a mistake as the result of many mistakes. The gnomes call it likeso since it is a discrepancy where time forms and mimics a given space. Nowhere is a parallel time dimension which comprises every single unused Path there is. If time was to be altered and a new Path created, the one existing before disappears. Since matter itself cannot disappear, it becomes a conglomerate of loose matter, time and events. Some theories claim the only way to prove and gain access to Nowhere would be through an axis - however, it is not know what consequences this would have. It is not known either if matter and time are recycled or destroyed from Nowhere - in fact, very little is known about it, and what is known is out of plain theory, seeing as it is next to impossible to prove.
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